Sms Retro



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SMS Retry Schedule

An SMS message can be sent to a Globalstar device through a variety of paths, including several different email addresses, a web page, and through automated communication with our http SMS front end server.

Sms Retriever Android

When the SMS is initially delivered to the SMSC (Short Message Service Center), the SMSC determines if the Globalstar device is powered on, registered, and ready to receive SMS messages.

Device Ready:

If the device is ready, the SMSC attempts delivery of the SMS message to the Globalstar device. If the SMSDelivery (to the active unit) fails for any of the queued SMS messages, the SMSC uses the following “retry” schedule to attempt to deliver the message to the Globalstar device. It will keep trying as long as the unit is active.

The current SMS retry schedule is…

1m:2m:3m:5m:5m:5m:15m:15m:30m:30m:1h

… which means;

retry after 1 minute,
then two minutes after that,
then 3 minutes after that,
then 5 minutes after that,
etc…until the above schedule is exhausted,

Sms Restore

the last element (i.e. 1hour) is repeated after that.

At each of these retry intervals, the SMSC first determines if the unit is registered and available. If the unit is ready, the SMSC tries to deliver the message and, if the SMSDelivery fails, the SMSC goes to the next increment in the above “retry schedule”. As soon as an SMSDelivery is successful, the SMSC will deliver all of the messages in its queue for that device.

Device Not Ready:

If the SMSC ever finds that the Globalstar device is inactive (not registered), the retry schedule is NOT implemented and any pending retry activities are halted. Instead of wasting resources trying to send to a message to a unit that is inactive, the Globalstar system sets a “Delivery Pending Flag” for that Globalstar device. The system immediately alerts the SMSC the next time that the Globalstar device registers, and the SMSC then attempts an SMSDelivery, per the “Device Ready” discussion in the preceding section of this technical note.

How to Trigger the SMSC to Send All Pending SMS Messages:

As soon as the SMSC receives a new SMS message for a device, the retry algorithm begins all over again. Therefore, if you wanted to power up a Globalstar device only once a day and immediately collect any messages that had been previously queued to the unit, all you would need to do would be to send an SMS to the device right after it was powered. The SMSC would receive the newest message, would be able to deliver the message, and would then send all the queued messages.

SMS gamepad:

Gamepad control:

↑↓←→

↑↓←→
Start/ResetEnter
button AZ
button BX

Emulator selection:

The following emulators are a­vai­lab­le for this game: NeptunJS (Ja­va­Script), Ret­ro­Games.cc (JS) and JavaGear (Java applet).


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Sms Retropie


Sms retropie
Game info:

box cover
Game title:Alex Kidd in Miracle World
Console: Sega Master System (SMS)
Author (released):SEGA (1986)
Genre:Action, PlatformMode:Single-player
Design:Kotaro Hayashida, Rieko Kodama
Music:Tokuhiko Uwabo
Game manual:manual.pdf

File size:

1994 kB
Download: not available (stream only)

Game size:

78 kB
Recommended emulator:KEGA Fusion
From Wikipedia, the free encyclopedia:

Alex Kidd in Miracle World is a platform game for the 8-bit Sega Master System video game console. It was first released in Japan on Saturday, November 1, 1986, and then was distributed to Europe, Australia and the United States in 1987. It was arguably the most widely known game in the Alex Kidd series, due to it being built into most Master System II consoles. It is the first game in the Alex Kidd series created for this character, and the most popular of all Alex Kidd games.
Alex Kidd in Miracle World is primarily a platform game, which also incorporates strategy and roleplaying. The player must finish levels and overcome obstacles and scenarios in a 2D environment. Throughout the eleven stages of Alex Kidd in Miracle World, Alex Kidd faces many monsters, plus the three henchmen of Janken the Great, before facing Janken himself. Alex Kidd is the only playable character in the game. His primary skill is punching, which he can use to attack enemies, break certain types of rocks to open blocks, and access new areas and collect money. Breaking or stepping on certain blocks releases an evil spirit that will try to kill Alex. The game requires more than the player's ability to accomplish specific phases. Any money Alex collects can be used to purchase items such as motorbikes and 'peticopters' (small pedal-powered helicopters). At the end of certain levels, Alex must face one of Janken's henchmen in a game of jan-ken-pon (rock, paper, scissors). The game consists of 17 stages, some of them with a strong atmosphere that differs from the rest. At the end of some stages, Alex Kidd has to face a Big Boss, whom he has to defeat by winning the best of three games of rock-paper-scissors (Jan-ken-pon in Japanese). To finish a stage, Alex Kidd has to grab a food object at the end of each stage. Alex can take only one hit before he dies. Alex Kidd in Miracle World does not have a battery save option or password system, meaning that when all of Alex's lives are gone the game is over. However, the game did have an undocumented 'continue' feature, where the player could continue the game with three lives from the beginning of the level where Alex had died, by holding the up button and pressing the 2 button eight times during the GAME OVER screen. This feature would cost the player 400 Baums (the in-game currency). The game was built directly into the Sega Master System II, enabling play right out of the box without the need to plug in any cartridge.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or SMS console on Amazon.com or eBay.com.

Find digital download of this game on GOGorSteam.

Videogame Console:

This ver­sion of Alex Kidd in Miracle World was de­sig­ned for the Se­ga Mas­ter Sys­tem (SMS), which was an 8-bit vi­deo ga­me con­so­le ma­nu­fac­tu­red by Se­ga in the years 1985 - 1992. It was a di­rect com­pe­ti­tor to the much more suc­ces­s­ful NES con­so­le and the pre­de­ces­sor of the much be­ter con­so­le Se­ga Ge­ne­sis. The unit pri­ce of Mas­ter Sys­tem was ap­pro­xi­ma­te­ly $ 200 and world­wi­de only 13 mil­li­on units of this con­so­le we­re sold. Mo­re in­for­ma­ti­on about Se­ga Mas­ter Sys­tem can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller in Amazon or in some of your favorite online stores.

Available online emulators:

3 different online emulators are available for Alex Kidd in Miracle World. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Alex Kidd in Miracle World are summarized in the following table:

EmulatorTechnologyMultiplayerUSB gamepadTouchscreenWithout ads
NeptunJSJavaScriptYESYESNONO
RetroGames.ccJavaScriptYESYESYESNO
JavaGearJava appletNONONOYES

Sms Retrieval Api

Sms retropie
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Sms Retrieval Free

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